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Welcome to our donator feature guide. This page will guide you through how to use a majority of the features from your rank. Please note that not all features are included here, as some, such as chat prefix & coloured tablist name are automatically applied, and are unable to be changed.
Please select your rank below so we can show you the relevant content to your rank.
To use colours in chat, simply type the colour prefix before the part of your message you want in that colour. All colour codes are an & sign followed by a letter or number, as outlined below. Alternatively, for an image of all of the colour codes, click here.
|Random / Obfuscated||&k|
|Reset (back to plain white text)||&r|
You are able to set nicknames. These will appear in chat in place of your name (although prefixed with a ~ character so that other players are able to identify this as being a nickname & not an actual username). To set a nickname, use the command:
Where [nickname] is replaced with your desired nickname. You are also able to use the colour codes outlined here in your nicknames. Please make sure the content in your nicknames follows the server rules (/rules).
Across most our servers (with the exception of minigames), you are able to apply a trail to your user. In order to select a trail, use the command:
This will open up a GUI where you can select a trail from the particle trails, block trails, rain trails, or wing trails section of the menu.
In addition to applying trails to your own character, you are also able to apply trails to arrows that you shoot. In order to use this, use the command:
In order to open up a GUI where you can select the trail you wish to have, or disable the currently active trail.
In order to select your cosmetics for the hub server, simply select the ender chest from your hot bar, and use the option you have assigned to the 'place block' option (this is usually right-click).
In order to see the available plot flags, use the command:
You are able to change the biome of your plot to (almost) any biome available in Minecraft. In order to do so, use the command:
In order to view all of the biome name options. Once you have decided which biome you wish to set your plot to, use the command:
To change your plot biome, with [biome] being the name of the biome from the list generated by the previous command.
To enter the firework configure GUI, use the command:
To enter the banner configure GUI (which you are able to create & save customised banners to), use the command:
Powertools can be used to bind a command to a block that you're holding, in order to make it quicker for you to re-run frequently accessed commands. To bind a power tool to the item in your hand, use the command:
Where command is the command you want to run, without the slash (WorldEdit commands require 1 slash rather than 2 here, everything else with no slash). You will then be able to click with the block in your hand to run the assigned command. To disable the powertool, simply run the command again, however with no [command] argument.
Furniture is an armor-stand based system which creates custom furniture items (such as chairs, fires & tables), which you are able to place down (& in some cases, use). In order to get hold of furniture, use the following command:
Which will give you a list (with multiple pages) of the current furniture options. Click on any of the items in order to gain a spawn egg, which when placed will spawn the furniture item.
Disguises let you change what you appear like to other players. Depending on your rank, you will have different sections of disguises available for use. In order to see all the disguises, use the command:
And in order to apply a disguise, use the command:
Replacing [disguise] with the name of the disguise you wish to use. In order to toggle viewing your disguise while in first peron (though allowing other users to see it), use the command:
And to remove your disguise, use the command:
There are a large number of configurable options when disguising, which are available here if you are interested in learning more.