Welcome to our website! We hope you're able to find what you need here - to play with us, join using the IP mc.theburrow.net


Hello everyone,

Sorry for the last minute post on this, however this is to serve as a notification that parts of our network will become periodically unavailable over the course of the next few days whilst we are in the process of transferring all the files over to a new server.

Around 2 years back when we started using the current server, it was adequate for our needs, however I've noticed as we've started expanding to a multi-server network that this is slowing down performance too much. As such, I've taken the decision to upgrade the server to one with around 2x the processing power, in addition to one with an SSD (solid state drive) rather than a mechanical hard drive. This upgrade is only possible thanks to the generosity of all those who have purchased ranks on the server - so thank you for making this happen.

We are periodically transferring files to minimise downtime - in total, there is 75GB of data which needs transferring. The current schedule for transferring is as follows:

  • City (began 22:99 GMT 15/3/17) - Complete
  • Creative (began 6:50 GMT 16/3/18) - Complete
  • Survival (began 16:00 GMT 16/3/18) - Complete
  • Hub

We will require a restart to the server each time a transfer completes so that your traffic is fowarded onto the correct server. We will notify all players when this is happening a few minutes in advance. In the period where files are in the process of being transferred, that server will be unavailable - feel free to connect through hub.theburrow.net to see what other servers are still running if you would still like to play.

I'd like to apologise for any inconvenience the downtime has caused at this short notice, however we feel this will be more beneficial than harmful in the long term. Feel free to ask any questions you may have.


Hello everyone,

We are currently discussing the idea of adding a new gamemode to the server, which would be a city recreation. As this project will, if it goes ahead, consume a lot of time, this post is being written to gauge player interest in this project, to see whether the effort taken to pull this off to a good standard is justified. This has been a long time in consideration - August 2017 is the earliest I can remember discussing it, although this was origionally what our server started as (though with the city removed due to it not being quite up to standards).

Below is a plan of how the basics of the server could work - please bear in mind this is still in the early stages, and things are subject to chage.

Players join server, with a balance. They are able to get jobs (e.g. farming, mining to provide resources needed for the cities / towns), which they will get a salary for. Players are able to rent / buy houses / apartments, and explore the city. Regularly ranked players will have permissions to build inside of their houses (in order to furnish to their liking), and builder / higher ranked players will have access to gamemode creative in order to expand the city. Thus, the Creative server will be used as a baseline for determining which players have the right skillset to work on their own towns / buildings in the city, and in order to ensure the quality is up to scratch, and things kept as realistic as can be in a game where everything is a 1m x 1m x 1m block (excluding slabs, stairs, ect). 

Therefore, we are currently looking for players interested in participating with this project. The things we are looking for primarily are players who are good at / interested in:

  • Building houses / apartment buildings / office buildings
  • Good at building transport links (e.g. trains, buses)
  • Good at landscaping city-style areas

If you fit any of the above criteria, and would be interested in working on this, please reply to this post with a plot ID with the builds you wish to showcase, and if applicable, the texture pack the builds are best viewed in - these will be reviewed by our staff team, and anything above standard will be noted down as a potential interest for the project. Please also express what you would be interested in doing to help out with the server (e.g. working on your own town, making buildings for capital, ect) so we can allocate you a suited role if we feel you are up to standards. Please note, any submissions which are primarily based off loaded in schematics / tutorials will be denied, as we wish to gain an insight into your ability to build, rather than ability to find good builds & follow tutorials (basing off real-life images is completely acceptable though).

If you have any further questions, feel free to ask.



I am writing this as a notification of an outage affecting all our Minecraft servers, as of 15:00 GMT today. The issue appears to be down to our hosting provider's network, and a potential network failure. They have been contacted regarding this incident, and I am awaiting a reponse. This post will be updated when I receive more information.

The network incident most likely affecting our server is located at http://travaux.ovh.net/?do=details&id=29286 if you are interested.

Our host, as per the status page, run a new fibre optic cable to the network switch, and the server is now up and running - apologies for the inconvenience, and if anything isn't running as is meant to be, let me know, as the hardware reboot I issued on the server may have caused some processes to abruptly stop / some things to not boot up again.

Thanks for your patience at this time,


BETA IS ENDING SOON  (5 DAYS AT MOST ESTIMATED) - Please bear this in mind if this is a primary factor in purchasing a rank.

Hello everyone,
It's been a while since this was last discussed, however we are now at a stage where our survival server is available for beta testing to any donators. The length of this beta period is undetermined as of yet: it will last at least 1 week, however will last as long as it takes to get survival to a stage where all known bugs have been fixed.

In order to gain access to the server, you must have purchased a rank on the store. Then, go to http://buy.theburrow.net, click the 'Extras' button on the nagivation menu, and then the 'Extras' button again. This will prompt you to enter your username, and once you have, you will be taken to a category page with a 'Survival - Whitelist' item in the category. This is a free item (requiring a rank to get), and once added to cart & checked out, will schedule the server to add your username to the server whitelist, after which you will be able to access survival through the /server survival command (use /hub to return to hub, and /server creative for creative).

Please note that as this is a beta period, things may not work properly: there may be some issues with permissions, or other things not working. In this case, we reccomend that you let us know (either through the forums, Discord, skype, or email [email protected] ) about the issue so that it can be fixed. Any feature requests will also be taken into account through those contact methods - again, this is still a pretty basic server setup currently, and we're hoping to have it's path foward shaped by user feedback. Please note, as this is a testing period, and whilst this is extremely unlikely, if we discover any serious bugs (e.g. item duplication), we reserve the right to reset the world & player data, and also may remove plugins without any prior notice.

To any non-donator, once the beta period is over, you will be able to access the server. Any rank purchases after this post are still eligable for participating in the beta too.

Happy New year to everyone, and hopefully this update is one of the many new things coming to our server in 2018.

View this thread by clicking the white title text on the site homepage to see the changelog of features being added / removed.


As you may be aware, for the most part of the evening (in GMT [British time]), our Creative server experienced issues. Whilst I was not online at the time, this is the shortened run down of the events that occured that ultimately lead to the extended issues, mostly regarding WorldEdit, throughout of the evening, which are fixed now.

  • Creative server crashes - source of crash was being located, believed to be due to WorldEdit actions.
  • A few restarts take place to get the server back up and running
  • WorldEdit is reported to be broken (at the stage I am notified of this I am on 4G with terminal not working on my phone, so have no way to resolve)
  • Source of issue identified: a plugin we use for WorldEdit, called FastAsyncWorldEdit, has download servers which are offline - the auto-updater was enabled in this plugin's config, and thus, when the server crashed, I believe the plugin attempted to download a version, which didn't work, thus breaking WorldEdit
  • Latest FastAsyncWorldEdit verison that I had downloaded remotely accessed from my desktop computer through Backblaze, downloaded and installed, auto updater now disabled.

At this stage, creative began running with WorldEdit (to my knowledge) completely working.

I would like to apologise for today's events and any inconvenience caused, we are taking precautions to prevent similar events like this from happening again, starting with disabling auto-updater on all of the core plugins our server relies on.

If you have any more questions, feel free to ask. Otherwise, I hope everyone has had / is having a great Christmas.