It has come to my attention that recently we've been having an increased number of newer players coming onto the server with the intention to attempt to crash it using WorldEdit commands (primarily //set). This usually involves filling the plot with entities that cause lag, such as redstone, ladders, or minecart rails. Up unitl this point, I've tried to keep WorldEdit as limitless as it can, as it's a small minority of players causing issues for the larger group of everyone, however this has increased to a level where I couldn't leave it untouched.
Effective immediately, a few of the common items being used to crash the server with WorldEdit (such as those mentioned above) have been blocked from use with //set with WorldEdit. You will still be able to copy and paste these, however //set will no longer work for a select few of additional items, such as those specified in the example list in the previous paragraph.
This should hopefully reduce the number of cases of crashes, and this list may be modified again if felt necessary. However, if the issues continue, we will have to consider further limitations on WorldEdit, such as requiring a certain playtime before gaining access to it, or registering on the site (or potentially something else) in an attempt to minimise the influx of players joining to crash the server, with no intention of returning after that.
EDIT: There still appears to be some issues & this may not be working yet. This will be sorted as soon as it can be, and the time available will be extended to a point 92 days ahead of when the feature is working properly. This issue has been resolved.
As was mentioned in my previous posts in regards to the changes to command block access, any month in which the server hosting costs are fully funded by donations will mean that everyone has access to command blocks, as opposed to just donators. Last month, we reached just over 300% of our donation goal, and hence we've enabled access to command blocks for everyone for the next 3 months (from start of July to end of September). This period lasts 92 days, and as I'm a day or so late adding this, will span through to the 2nd of October i believe. All commands that are enabled for donators with the exception of spawning mobs are enabled for all users during this period.
Recently we've (primarily md_kiev) been discovering a large number of plots with structures that server no other purpose than to lag the server or client - this is primarily certain entities worldedited, such as doors, sand, rails and redstone that when 1 is destroyed trigger a chain reaction. We've aimed to avoid blocking the use of these items from WorldEdit as they serve a genuine purpose most of the time, however recently the number of cases of plots with these structures for the purpose of lag has increased.
Whilst staff are at these plots solving issues, it is increasingly hard to work out who placed the structures, and hence, I am alerting everyone to the new change in rules:
If your plot is ovserved to contain a large structure of a repeated item(s) deemed to lag or crash the server, the plot WILL be wiped (the whole of it, not just the build), and the owner of the plot will be banned.
This change in rules will take effect immediately, meaning that you, as a plot owner, are responsible for what is on your plot. So, please only add members you know you trust players you are confident you know well enough to trust, and just add others so they can only use WorldEdit. I am not putting extra time into finding who placed the items on the plot, hence the owner will be banned for these structures permenantly, with an extremely low chance of a successful appeal.
UPDATE: The changes mentioned in the original post below have now gone into effect - this is sooner than originally planned, however is the way things have worked out. Now, command blocks are available to all existing & future donators, in addition to everyone in a month in which donations are funding hosting costs. There is however 1 exception, being that every default user can claim one month of free access to command blocks on http://buy.theburrow.net/ under the 'extras' section. Please note that this is limited to 1 use per player at this stage in time, so use it wisely.
As per one of my previous posts (https://theburrow.net/forum/view_topic/?tid=61), we alerted everyone of the chance that the availability of command blocks may change on the server. This is due to both a lack of funding to support our hosting costs from donations, in addition to the updates to our command block system costing us money: as things stood, this was unsustainable.
As per the previous post, we alerted all users that a continued lack of donations would result in us re-considering the way that permissions for using Command blocks were distributed. In the past month or so, whilst monitoring the donations, we received no funding, and hence our decision will go ahead at the end of this month to change the way things are.
As it stands, our decision will be assign command block access to all donators from the end of this month, and regular users will lose access to this feature - any existing command block creations should continue to function, all that will change is your ability to enter commands into a command block. However, after some consideration into things, we have decided to change things from how they were proposed slightly. We have now decided that in every month following a month where our hosting costs have been 100% funded by donations, access for command blocks will be granted to all users. This way, we should hopefully be able to sustain our operating costs more than currently, whilst not completely eliminating access to the feature for anyone who is unable to donate. In addition, any month where donations exceed the hosting costs will be kept aside & be counted towards future months - e.g. if we receive 200% funding in one month, everyone will have access to command blocks will for the proceeding 2 months.
Sorry about any inconvenience that this change may have, however after a while of consideration, our staff team have decided this is the best solution in terms of long-term sustainability of the server.
Let me know of any other queries you may have.
I just wanted to give a quick update to something that's been available for around a week now, yet hasn't been published - this is the release of our WorldEdit schematic transfers! Up until this point, our import / export features have been pretty broken, and we've required staff to manually sort out exporting & importing schematics.However, now, things have changed!
In order to use this feature, you are required to sign up to the website, and once you've accepted the validation email, head over to https://theburrow.net/user/creative_schematics - from there, you will be able to see the schematics you have saved on the server, and download these, in addition to being able to upload new schematics to the server. This way you will be able to export & share your builds, as well as import anything you started elsewhere / you found online that can contribute to your projects. Your site username will need to match your ingame name to work, so if your site username is your old Minecraft name, please let a staff member know so that we can get this sorted & the feature to work.
In order to save a schematic in game, use //schem save name, which will save your clipboard contents to a file. To load a schematic to clipboard to paste, use //schem load name - in order to see the names of all your schematic files, use //schem list.
If you notice any issues with this feature, then let me know & i'll attempt to fix it as soon as possible. Whilst it is in beta, there are no rate limits to the feature, however it is planned to be limited on a basis of your in game rank in around a month or so.
To load a schematic into a world, I'd suggest looking into MCEdit (client side) or WorldEdit (server side - you could locally host a server on your computer to load a downloaded file this way if desider).
I hope that you find some use to this feature, and are able to share your creations!
As a side note, we've released a status page over at https://status.theburrow.net - in the event of any server issues, I'd advise you to check up there, as thats where I'll be posting updates in the future,