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News

Hello everyone,

We are currently discussing the idea of adding a new gamemode to the server, which would be a city recreation. As this project will, if it goes ahead, consume a lot of time, this post is being written to gauge player interest in this project, to see whether the effort taken to pull this off to a good standard is justified. This has been a long time in consideration - August 2017 is the earliest I can remember discussing it, although this was origionally what our server started as (though with the city removed due to it not being quite up to standards).

Below is a plan of how the basics of the server could work - please bear in mind this is still in the early stages, and things are subject to chage.

Players join server, with a balance. They are able to get jobs (e.g. farming, mining to provide resources needed for the cities / towns), which they will get a salary for. Players are able to rent / buy houses / apartments, and explore the city. Regularly ranked players will have permissions to build inside of their houses (in order to furnish to their liking), and builder / higher ranked players will have access to gamemode creative in order to expand the city. Thus, the Creative server will be used as a baseline for determining which players have the right skillset to work on their own towns / buildings in the city, and in order to ensure the quality is up to scratch, and things kept as realistic as can be in a game where everything is a 1m x 1m x 1m block (excluding slabs, stairs, ect). 

Therefore, we are currently looking for players interested in participating with this project. The things we are looking for primarily are players who are good at / interested in:

  • Building houses / apartment buildings / office buildings
  • Good at building transport links (e.g. trains, buses)
  • Good at landscaping city-style areas

If you fit any of the above criteria, and would be interested in working on this, please reply to this post with a plot ID with the builds you wish to showcase - these will be reviewed by our staff team, and anything above standard will be noted down as a potential interest for the project.

If you have any further questions, feel free to ask.

Resolved.

Hello,

I am writing this as a notification of an outage affecting all our Minecraft servers, as of 15:00 GMT today. The issue appears to be down to our hosting provider's network, and a potential network failure. They have been contacted regarding this incident, and I am awaiting a reponse. This post will be updated when I receive more information.

The network incident most likely affecting our server is located at http://travaux.ovh.net/?do=details&id=29286 if you are interested.

Our host, as per the status page, run a new fibre optic cable to the network switch, and the server is now up and running - apologies for the inconvenience, and if anything isn't running as is meant to be, let me know, as the hardware reboot I issued on the server may have caused some processes to abruptly stop / some things to not boot up again.

Thanks for your patience at this time,

Matthew

BETA IS ENDING SOON  (5 DAYS AT MOST ESTIMATED) - Please bear this in mind if this is a primary factor in purchasing a rank.

Hello everyone,
It's been a while since this was last discussed, however we are now at a stage where our survival server is available for beta testing to any donators. The length of this beta period is undetermined as of yet: it will last at least 1 week, however will last as long as it takes to get survival to a stage where all known bugs have been fixed.

In order to gain access to the server, you must have purchased a rank on the store. Then, go to http://buy.theburrow.net, click the 'Extras' button on the nagivation menu, and then the 'Extras' button again. This will prompt you to enter your username, and once you have, you will be taken to a category page with a 'Survival - Whitelist' item in the category. This is a free item (requiring a rank to get), and once added to cart & checked out, will schedule the server to add your username to the server whitelist, after which you will be able to access survival through the /server survival command (use /hub to return to hub, and /server creative for creative).

Please note that as this is a beta period, things may not work properly: there may be some issues with permissions, or other things not working. In this case, we reccomend that you let us know (either through the forums, Discord, skype, or email [email protected] ) about the issue so that it can be fixed. Any feature requests will also be taken into account through those contact methods - again, this is still a pretty basic server setup currently, and we're hoping to have it's path foward shaped by user feedback. Please note, as this is a testing period, and whilst this is extremely unlikely, if we discover any serious bugs (e.g. item duplication), we reserve the right to reset the world & player data, and also may remove plugins without any prior notice.

To any non-donator, once the beta period is over, you will be able to access the server. Any rank purchases after this post are still eligable for participating in the beta too.

Happy New year to everyone, and hopefully this update is one of the many new things coming to our server in 2018.

View this thread by clicking the white title text on the site homepage to see the changelog of features being added / removed.

Hello,

As you may be aware, for the most part of the evening (in GMT [British time]), our Creative server experienced issues. Whilst I was not online at the time, this is the shortened run down of the events that occured that ultimately lead to the extended issues, mostly regarding WorldEdit, throughout of the evening, which are fixed now.

  • Creative server crashes - source of crash was being located, believed to be due to WorldEdit actions.
  • A few restarts take place to get the server back up and running
  • WorldEdit is reported to be broken (at the stage I am notified of this I am on 4G with terminal not working on my phone, so have no way to resolve)
  • Source of issue identified: a plugin we use for WorldEdit, called FastAsyncWorldEdit, has download servers which are offline - the auto-updater was enabled in this plugin's config, and thus, when the server crashed, I believe the plugin attempted to download a version, which didn't work, thus breaking WorldEdit
  • Latest FastAsyncWorldEdit verison that I had downloaded remotely accessed from my desktop computer through Backblaze, downloaded and installed, auto updater now disabled.

At this stage, creative began running with WorldEdit (to my knowledge) completely working.

I would like to apologise for today's events and any inconvenience caused, we are taking precautions to prevent similar events like this from happening again, starting with disabling auto-updater on all of the core plugins our server relies on.

If you have any more questions, feel free to ask. Otherwise, I hope everyone has had / is having a great Christmas.

Pets are currently disabled due to the plugin causing a few server crashes - we are continuing to test these in a test environment before adding them back to the main server. 

Hello everyone,
I'm aware that this feature has been requested for quite a while now, and after a long period of lack of work on it, we have finally found a decent pet system that is compatible (for the most part) with our server setup (last time we tried the good pet system was unable to load successfully, however after a few updates it now does).

We are aware that pets have been requested as a donator feature for quite some time, and whilst we haven't yet decided as to which ranks will get what pets, we are now running what is our first open trial of a potential donator rank feature. For the next week, pets are available to all players (including non-donators) on our Creative server to try out, whilst we monitor any issues that they are causing, before we decide whether, or how we will, give these to each donator rank.

In order to use the pets, simply run the command /pets, and you will be presented with a GUI of all options. A majority of these are enabled, but please note the following exceptions:

Pets permenantly disabled due to crashing user's client in certain versions:

  • Zombie horse - crashes 1.8.x users
  • Skeleton horse - crashes 1.8.x users
  • Armor stand - crashes 1.x.x users (all supported versions)
  • Shulker - crashes 1.x.x users (all supported versions)

Please note that the following pets may not display correctly, due to not having existed in earlier versions of Minecraft still supported by the server:

  • Polar bear - 1.8.x-1.9.x
  • Stray - 1.8.x-1.9.x
  • Vex - 1.8.x-1.10.x
  • Llama - 1.8.x-1.10.x
  • Evoker - 1.8.x-1.10.x
  • Vindicator - 1.8.x-1.10.x
  • Husk - 1.8.x-1.9.x
  • Parrot - 1.8.x-? (different results on test server & Creative - test server displayed as ocelot in all versions, Creative working in 1.12)
  • Illusioner - 1.8.x-?
  • Zombie Villager - 1.8.x

You are also able to ride your pets, and wear them as a hat - this can be sorted by right clicking your pet, or the /pets GUI. In addition, you are able to change the nametag of the pet by right clicking on it, as well as changing other features (such as size and colour).

We hope that you enjoy the trial of pets for the next week or so. After the trial, if the decision to add pets goes ahead, they will be most likely added to donator ranks from Gold and up (although decisions are still to be made on this).

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